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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
8KB
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122 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
MEDIKIT 4.48 4
SUPERSHOTGUN 1.12 MULTIPLAYER 1
ENERCELL 1.68 MULTIPLAYER 2
CHAINGUN 1.68 1
HELMET 3.36 ;6 ;This item is inocuous
STIMPAK 0.56 1
BLUEBALL 1.68 2L
IMP 10.51 DEAF/AMBUSH 2
FIRETHROWER 12.87 1L
PLASMA 1.12 1L
BULLETS 6.72 12
SHELLBOX 0.56 6
GREYTREE 141.18 4
BROWNTREE 121.01 4
CELLPACK 3.36 3
GARMOR 1.68 1
ROCKETS 8.40 5
SHOTGUN 1.12 1
SHELLS 3.92 20
BARMOR 1.68 1L
POTION 6.16 ;11 ;This item is inocuous
INVISO 1.12 1
ENERCELL 2.52 3
INVULN 1.12 1
LAUNCHER 1.12 1L
BACKPACK 1.12 1
SKULLSPITTER 29.42 DEAF/AMBUSHMEDIUM_AND_HARD 2L
SKULLSPITTER 29.42 DEAF/AMBUSHHARD_ONLY 2L
IMP 21.02 4
BROWNSTUB 151.26 5
BFG9000 2.24 1L
TROOPER 21.02 DEAF/AMBUSH ;4 ;This item is inocuous
SERGEANT 10.51 DEAF/AMBUSH 2
SERGEANT 31.53 DEAF/AMBUSHMEDIUM_AND_HARD 6
CHAINGUNNER 15.76 DEAF/AMBUSHMEDIUM_AND_HARD 2L
CHAINGUNNER 7.88 HARD_ONLY 1L
SERGEANT 10.51 HARD_ONLY 2
CACODEMON 14.71 MEDIUM_AND_HARD 1L
IMP 31.53 DEAF/AMBUSHMEDIUM_AND_HARD 6
SERGEANT 10.51 DEAF/AMBUSHHARD_ONLY 2
ARACHNOTRON 94.37 DEAF/AMBUSHMEDIUM_AND_HARD 2L
ARACHNOTRON 47.18 HARD_ONLY 1L
CACODEMON 58.83 DEAF/AMBUSHHARD_ONLY 4L
CACODEMON 58.83 DEAF/AMBUSHMEDIUM_AND_HARD 4L
IMP 5.25 HARD_ONLY 1
TROOPER 10.51 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
TROOPER 10.51 DEAF/AMBUSHHARD_ONLY ;2 ;This item is inocuous
KNIGHT 22.06 DEAF/AMBUSHMEDIUM_AND_HARD 2L
SPECTRE 12.08 DEAF/AMBUSH 1
SPECTRE 48.33 DEAF/AMBUSHMEDIUM_AND_HARD 4
SPECTRE 84.57 DEAF/AMBUSHHARD_ONLY 7
SHELLBOX 1.12 DEAF/AMBUSH 8
STIMPAK 7.28 DEAF/AMBUSH 13
MEDIKIT 15.69 DEAF/AMBUSH 14
IMP 5.25 DEAF/AMBUSHEASY_ONLY 1
CHAINGUNNER 7.88 DEAF/AMBUSH 1L
SKELETON 11.82 DEAF/AMBUSH 1L
DEMON 12.08 DEAF/AMBUSHMEDIUM_AND_HARD 1
FLYSKULL 6.31 DEAF/AMBUSH 2
FLYSKULL 6.31 DEAF/AMBUSHMEDIUM_AND_HARD 2
FLYSKULL 15.77 DEAF/AMBUSHHARD_ONLY 5
CACODEMON 14.71 DEAF/AMBUSH 1L
SERGEANT 5.25 DEAF/AMBUSHEASY_ONLY 1
BERSERK 1.12 MULTIPLAYER 1
CYBORG 46.22 MULTIPLAYERMEDIUM_AND_HARD 1L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 188 ;Strict standard for exact placement
;PER 159 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;