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Text File  |  1995-01-07  |  8KB  |  122 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. MEDIKIT                       4.48                                       4 
  8. SUPERSHOTGUN                  1.12         MULTIPLAYER                   1 
  9. ENERCELL                      1.68         MULTIPLAYER                   2 
  10. CHAINGUN                      1.68                                       1 
  11. HELMET                        3.36                                      ;6 ;This item is inocuous 
  12. STIMPAK                       0.56                                       1 
  13. BLUEBALL                      1.68                                       2L 
  14. IMP                          10.51         DEAF/AMBUSH                   2 
  15. FIRETHROWER                  12.87                                       1L 
  16. PLASMA                        1.12                                       1L 
  17. BULLETS                       6.72                                       12 
  18. SHELLBOX                      0.56                                       6 
  19. GREYTREE                    141.18                                       4 
  20. BROWNTREE                   121.01                                       4 
  21. CELLPACK                      3.36                                       3 
  22. GARMOR                        1.68                                       1 
  23. ROCKETS                       8.40                                       5 
  24. SHOTGUN                       1.12                                       1 
  25. SHELLS                        3.92                                       20 
  26. BARMOR                        1.68                                       1L 
  27. POTION                        6.16                                      ;11 ;This item is inocuous 
  28. INVISO                        1.12                                       1 
  29. ENERCELL                      2.52                                       3 
  30. INVULN                        1.12                                       1 
  31. LAUNCHER                      1.12                                       1L 
  32. BACKPACK                      1.12                                       1 
  33. SKULLSPITTER                 29.42         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  34. SKULLSPITTER                 29.42         DEAF/AMBUSHHARD_ONLY          2L 
  35. IMP                          21.02                                       4 
  36. BROWNSTUB                   151.26                                       5 
  37. BFG9000                       2.24                                       1L 
  38. TROOPER                      21.02         DEAF/AMBUSH                  ;4 ;This item is inocuous 
  39. SERGEANT                     10.51         DEAF/AMBUSH                   2 
  40. SERGEANT                     31.53         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  41. CHAINGUNNER                  15.76         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  42. CHAINGUNNER                   7.88         HARD_ONLY                     1L 
  43. SERGEANT                     10.51         HARD_ONLY                     2 
  44. CACODEMON                    14.71         MEDIUM_AND_HARD               1L 
  45. IMP                          31.53         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  46. SERGEANT                     10.51         DEAF/AMBUSHHARD_ONLY          2 
  47. ARACHNOTRON                  94.37         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  48. ARACHNOTRON                  47.18         HARD_ONLY                     1L 
  49. CACODEMON                    58.83         DEAF/AMBUSHHARD_ONLY          4L 
  50. CACODEMON                    58.83         DEAF/AMBUSHMEDIUM_AND_HARD    4L 
  51. IMP                           5.25         HARD_ONLY                     1 
  52. TROOPER                      10.51         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  53. TROOPER                      10.51         DEAF/AMBUSHHARD_ONLY         ;2 ;This item is inocuous
  54. KNIGHT                       22.06         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  55. SPECTRE                      12.08         DEAF/AMBUSH                   1 
  56. SPECTRE                      48.33         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  57. SPECTRE                      84.57         DEAF/AMBUSHHARD_ONLY          7 
  58. SHELLBOX                      1.12         DEAF/AMBUSH                   8 
  59. STIMPAK                       7.28         DEAF/AMBUSH                   13 
  60. MEDIKIT                      15.69         DEAF/AMBUSH                   14 
  61. IMP                           5.25         DEAF/AMBUSHEASY_ONLY          1 
  62. CHAINGUNNER                   7.88         DEAF/AMBUSH                   1L 
  63. SKELETON                     11.82         DEAF/AMBUSH                   1L 
  64. DEMON                        12.08         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  65. FLYSKULL                      6.31         DEAF/AMBUSH                   2 
  66. FLYSKULL                      6.31         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  67. FLYSKULL                     15.77         DEAF/AMBUSHHARD_ONLY          5 
  68. CACODEMON                    14.71         DEAF/AMBUSH                   1L 
  69. SERGEANT                      5.25         DEAF/AMBUSHEASY_ONLY          1 
  70. BERSERK                       1.12         MULTIPLAYER                   1 
  71. CYBORG                       46.22         MULTIPLAYERMEDIUM_AND_HARD    1L 
  72. ;                                            
  73. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  74. ;                                            
  75. ; At run-time this value is used to adjust the
  76. ; Max#of variable based on the population of
  77. ; the level being modified.  Using the strict 
  78. ; standard requires that one or more of the   
  79. ; items in the list above not have a specified
  80. ; maximum number of objects.                  
  81. ;                                              
  82. PER    188   ;Strict standard for exact placement 
  83. ;PER    159   ;Lowered Standard for easy placement
  84. ;                                            
  85. ; Deleting any of the PRESERVE lines will mean that
  86. ; the objects will not be taken from the original  
  87. ; level.  You will have to supply your own above. 
  88. ;                                            
  89. PRESERVE    PILLARS                          
  90. PRESERVE    LAMPS                            
  91. ;                                            
  92. ; THRESHOLD determines what a MEGA-GOODIE is.  
  93. ; MEGA-GOODIES are used to make the level fair 
  94. ; if the generator places a lot of enemies in  
  95. ; the level.                                   
  96. ;                                              
  97. THRESHOLD    75                                  
  98. ;                                              
  99. ; I.Q. Determines how intelligently the program  
  100. ; places objects in the effort to defeat you.   
  101. ; 250 is the default if it is not specified here. 
  102. ;                                              
  103. I.Q.    250                                 
  104. ;                                              
  105. ; EVEN sets the point at which the program must begin 
  106. ; placing MEGA-GOODIES into the level, on the   
  107. ; basis of the hardest difficulty rating.          
  108. ; The MEGA-GOODIES give you a fighting chance,  
  109. ; setting the value lower or <500 will increase the number
  110. ; of MEGA-GOODIES available to you in a the level. 
  111. EVEN    500                                 
  112. ;                                              
  113. ; If SPREAD is not set to a low value then
  114. ; a given sector may accumulate too many objects 
  115. ; this often makes the level impossible to finish
  116. ; or just ugly-looking.  Setting the value too low
  117. ; could make it difficult to place objects within
  118. ; a given wad file.
  119. ;                  
  120. SPREAD    15                                  
  121. ;                                              
  122.